Concept of Operations in Photorealistic Media

This lecture concentrates on the proplems that will occure when working in a modern pipline that focuses on photorealistic media creation.

We will discuss the skills, tasks and behavior that the industry expects from anyone in the team who is working in a pipeline. We will welcome some guests which will share their experiences above all in creating Hollywood block busters

We will also outline the technical proplems that occure in the creation of photorealistic content which will help the understanding of working in teams

Lexture Outline and appointments


1. Introduction to Pipeline Work
Monday 2017/03/14 16.00 h

2. Modeling: Basic Considerations
Monday 2017/04/03 16.00 h

3. Hard Surface Modeling
Monday 2017/04/10 16.00 h

4. ASSET 1: Cleaning up an Internet Door Model
Monday 2017/04/24 16.00 h

5. Sculpting - Working with Dynamesh in ZBrush
Monday 2017/05/08 16.00 h

6. ASSET 2: Re-toplogizing a ZBrush Model
Monday 2017/05/15 16.00 h

7. The UV-Map
Tuesday 2017/05/16 12.30 h

8. ASSET 3: Creating a UV-Map
Monday 2017/05/29 16.00 h

9. 3D-Matte Painting (Wallpaper technique)
Monday 2017/06/12 16.00 h

10. ASSET 4: Creating a 3D-Matte Painting
Monday 2017/06/19 16.00 h

11. Modeling for Physical Simulation
Thursday 2017/06/26 16.00 h

Purple colored topics are intended to be excercises about quality control and are part of the examen

Please Note! Because of the Media Camp activities in Scotland in the first week an additional lecture will be scheduled in May or June

Lecture outline



Source image: O'Reilly