3. UV Mapping and Texturing in Maya
3.1. Basic Projection Techniques
- Within UV Mapping the 3D polygons (X,Y,Z) of the mesh are being mapped
on a flat (2D-) surface (U,V)
- Planar Mapping: For flat surfaces, a plane in x,y or z is used as projection tool
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- Spherical Mapping: for round objects like heads, balls etc.,
a sphere is used as projection tool
- does not map the mesh precisely, distortion appears, especially at the
polar caps of the sphere 2
- Cylindrical Mapping: For long and round objects like arms, colums etc.,
a cylinder is used as projection tool 3
- yields the same problems as spherical mapping
- Automatic Mapping: Within Auto Mapping the mapping algorithm
is attempting to find the best UV placement by simultaneously projecting from multiple planes.
- Automatic mapping creates several UV map pieces or shells in texture space
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